Post by headhunter on Sept 29, 2011 17:50:52 GMT 8
Roundabout
Materials:
None Required
Setup:
Split players into teams of 2 or 3 (depending on numbers) and pick starting positions randomly throughout the field (out of view of other teams).
Overview:
Everyone starts in various locations throughout the field and try to track down other players. Whenever you eliminate an opposing player, they become a member of your team. At the point of elimination you have 2 options: 1) Signal the eliminated player come over and join you or 2) Signal the eliminated player to start on your team from where they were hit.
If your are signaled to come and join a team, you must raise your gun, call “HIT” and make your way promptly to your new teammates.
If you are signaled to start where you were hit, you are to call “HIT!, CHANGING TEAMS” and you may at that point eliminate anyone on your former team (Use mercy rules if they apply). If your former teammate(s) are quick enough, they can call mercy on you before you do on them and have you remain on their team.
You never know who is on your team if you lose sight of them. If players get split up and one gets hit he may try to casually stroll up to his former teammate and mercy him.
The team which grows big enough to eliminate all the other smaller ones is considered the winner.
Rules:
Teammates may NOT call mercy on members which are signaled over to the other team in order to keep them.
The eliminated player is not able to make their own decision whether to stay or not, and must follow the signal from the team they were eliminated by.
Materials:
None Required
Setup:
Split players into teams of 2 or 3 (depending on numbers) and pick starting positions randomly throughout the field (out of view of other teams).
Overview:
Everyone starts in various locations throughout the field and try to track down other players. Whenever you eliminate an opposing player, they become a member of your team. At the point of elimination you have 2 options: 1) Signal the eliminated player come over and join you or 2) Signal the eliminated player to start on your team from where they were hit.
If your are signaled to come and join a team, you must raise your gun, call “HIT” and make your way promptly to your new teammates.
If you are signaled to start where you were hit, you are to call “HIT!, CHANGING TEAMS” and you may at that point eliminate anyone on your former team (Use mercy rules if they apply). If your former teammate(s) are quick enough, they can call mercy on you before you do on them and have you remain on their team.
You never know who is on your team if you lose sight of them. If players get split up and one gets hit he may try to casually stroll up to his former teammate and mercy him.
The team which grows big enough to eliminate all the other smaller ones is considered the winner.
Rules:
Teammates may NOT call mercy on members which are signaled over to the other team in order to keep them.
The eliminated player is not able to make their own decision whether to stay or not, and must follow the signal from the team they were eliminated by.