Post by headhunter on Sept 29, 2011 17:53:18 GMT 8
Hostage Rescue
Materials:
Coat, vest, or hat to identify hostage from other players
Potentially any item which may be requested
Setup:
One or more players may volunteer or be appointed to play as the “hostage(s)” and will be unarmed during this game. Have the defending team take up positions in a fairly well defendable area and bring the hostage with them. The attacking team is required to enter the field from a specific location and must find their own way into better positions around the area.
Overview:
This is a hostage situation and as such is NOT a general run and gun scenario. These are usually played out for a while, involving strategy and little movement when necessary. If negotiations are considered, then a radio must be provided to the defending team, by the attacking team.
Attacking team: Remember, this is a hostage situation, not a full out skirmish. The attacking team may be able to end the game by giving into reasonable demands by the defenders. Keep this in mind while trying to resolve the situation, get creative. If the defenders ask for a helicopter, use a vehicle for one and try to take them out while they transfer to it.
Defending team: Keep in mind you may be able to get things you ask for by negotiating with the opposing team. Stuff like water, food, money, trades of hostages for officers, are all reasonable requests. You may control the hostage by giving them verbal commands such as stand, sit, move, or things like “your handcuffed” will mean the hostage may not use their hands, or “your tied up” means they may not move. Play the role, get creative! But remember, if you want to “tie” up the hostage, you must take the time to act like you are. They may not be instantly untied/tied, gagged/un-gagged, etc.
Hostage(s): Play the role. Yell out your location and in general be a pain for the defenders to control, or lay low, and try to escape when your captors are not looking. Try to signal the attacking team what's happening, but remember you MUST obey reasonable commands given by your captors (such as sit, move, etc).
All teams: Remember the most important thing, the HOSTAGE. If the hostage is shot by ANY member of either team the game is over and lost for that team. For multiple hostages, you must try to save as many as possible. Saving 1 of 2 is considered a loss, however 3 of 4 is acceptable.
Rules:
The hostage must obey reasonable requests made by his/her captors, but may try and escape if not being watched, or the opportunity is made by the attacking team to allow an escape
Both the attacking team and the defending team have free access to the field once the game begins
If negotiations are being considered, the attacking team is allowed to make counter offers for fulfilling the defending teams requests (IE free a hostage in exchange for water, or food in exchange for a defending player)
Defenders may take “pot shots” at the attackers and vice versa, unless otherwise negotiated during the game.
Materials:
Coat, vest, or hat to identify hostage from other players
Potentially any item which may be requested
Setup:
One or more players may volunteer or be appointed to play as the “hostage(s)” and will be unarmed during this game. Have the defending team take up positions in a fairly well defendable area and bring the hostage with them. The attacking team is required to enter the field from a specific location and must find their own way into better positions around the area.
Overview:
This is a hostage situation and as such is NOT a general run and gun scenario. These are usually played out for a while, involving strategy and little movement when necessary. If negotiations are considered, then a radio must be provided to the defending team, by the attacking team.
Attacking team: Remember, this is a hostage situation, not a full out skirmish. The attacking team may be able to end the game by giving into reasonable demands by the defenders. Keep this in mind while trying to resolve the situation, get creative. If the defenders ask for a helicopter, use a vehicle for one and try to take them out while they transfer to it.
Defending team: Keep in mind you may be able to get things you ask for by negotiating with the opposing team. Stuff like water, food, money, trades of hostages for officers, are all reasonable requests. You may control the hostage by giving them verbal commands such as stand, sit, move, or things like “your handcuffed” will mean the hostage may not use their hands, or “your tied up” means they may not move. Play the role, get creative! But remember, if you want to “tie” up the hostage, you must take the time to act like you are. They may not be instantly untied/tied, gagged/un-gagged, etc.
Hostage(s): Play the role. Yell out your location and in general be a pain for the defenders to control, or lay low, and try to escape when your captors are not looking. Try to signal the attacking team what's happening, but remember you MUST obey reasonable commands given by your captors (such as sit, move, etc).
All teams: Remember the most important thing, the HOSTAGE. If the hostage is shot by ANY member of either team the game is over and lost for that team. For multiple hostages, you must try to save as many as possible. Saving 1 of 2 is considered a loss, however 3 of 4 is acceptable.
Rules:
The hostage must obey reasonable requests made by his/her captors, but may try and escape if not being watched, or the opportunity is made by the attacking team to allow an escape
Both the attacking team and the defending team have free access to the field once the game begins
If negotiations are being considered, the attacking team is allowed to make counter offers for fulfilling the defending teams requests (IE free a hostage in exchange for water, or food in exchange for a defending player)
Defenders may take “pot shots” at the attackers and vice versa, unless otherwise negotiated during the game.