Post by headhunter on Sept 29, 2011 18:05:03 GMT 8
Critically Injured VIP/Downed Pilot
Materials:
• Stretcher
• 1 or more prop dummies or player(s) to act as VIP
• Red electrical tape
• White bandages (rags)
• 1 marked off extraction point
Set Up:
Use red electrical tape to represent wounds on the injured and then place them randomly on the field (can be together or separate). Their locations should not be known by the attacking team, and only a general area/direction should be known by the “rescue” team. Give the rescue team enough bandages to cover all wounds, as well as a stretcher(s) to use for transporting the injured. Designate an extraction zone which the “rescue” team must bring the injured to and should not be known by the “attackers” at the beginning of the game.
Overview:
The “rescue” team must try and locate all injured VIP(s)/Pilots and bring them back to their safe zone alive. Before they can move any of the injured, they must bandage their wounds by covering all the red tape with their bandages. Only then can the injured be loaded onto a stretcher to be transported to the extraction point.
The attacking team is to try and stop the rescue team from extracting the injured. You may wish to have the attacking team try extracting the injured as “prisoner(s)” for the game as well, except they would not need the use of bandages, only a stretcher.
Rules:
• The injured can only be moved on the stretcher by no less then 2 people at all times.
• The rescue team may not move the injured prior to covering ALL their wounds. Be sure to check the back, arms and legs. If a VIP/Pilot arrives at the extraction zone with any wounds exposed, they will be considered “DOA” and will count as a loss.
• The attacking team may move the injured without bandaging wounds, but must use a stretcher to do so.
• If the VIP(s)/Pilot(s) are players, they are NOT allowed to walk, run, move or assist in transportation in any way.
Variations:
• Have a time limit each VIP/Pilot is able to survive without medical treatment or reaching the extraction zone.
• Only allow extraction of the VIP(s)/Pilot(s) at certain times during the game. If the “rescue” team misses one of these times, they must defend the injured until the next opportunity to extract.
• Have the “rescue” team able to call in the extraction, but have the extraction take 5 minutes to reach the area (Such as a helicopter would take time to travel to the field)
Materials:
• Stretcher
• 1 or more prop dummies or player(s) to act as VIP
• Red electrical tape
• White bandages (rags)
• 1 marked off extraction point
Set Up:
Use red electrical tape to represent wounds on the injured and then place them randomly on the field (can be together or separate). Their locations should not be known by the attacking team, and only a general area/direction should be known by the “rescue” team. Give the rescue team enough bandages to cover all wounds, as well as a stretcher(s) to use for transporting the injured. Designate an extraction zone which the “rescue” team must bring the injured to and should not be known by the “attackers” at the beginning of the game.
Overview:
The “rescue” team must try and locate all injured VIP(s)/Pilots and bring them back to their safe zone alive. Before they can move any of the injured, they must bandage their wounds by covering all the red tape with their bandages. Only then can the injured be loaded onto a stretcher to be transported to the extraction point.
The attacking team is to try and stop the rescue team from extracting the injured. You may wish to have the attacking team try extracting the injured as “prisoner(s)” for the game as well, except they would not need the use of bandages, only a stretcher.
Rules:
• The injured can only be moved on the stretcher by no less then 2 people at all times.
• The rescue team may not move the injured prior to covering ALL their wounds. Be sure to check the back, arms and legs. If a VIP/Pilot arrives at the extraction zone with any wounds exposed, they will be considered “DOA” and will count as a loss.
• The attacking team may move the injured without bandaging wounds, but must use a stretcher to do so.
• If the VIP(s)/Pilot(s) are players, they are NOT allowed to walk, run, move or assist in transportation in any way.
Variations:
• Have a time limit each VIP/Pilot is able to survive without medical treatment or reaching the extraction zone.
• Only allow extraction of the VIP(s)/Pilot(s) at certain times during the game. If the “rescue” team misses one of these times, they must defend the injured until the next opportunity to extract.
• Have the “rescue” team able to call in the extraction, but have the extraction take 5 minutes to reach the area (Such as a helicopter would take time to travel to the field)