Post by headhunter on Sept 29, 2011 18:06:33 GMT 8
Downed Pilot (Expanded)
Materials:
• 1 Stretcher (May not be used depending on scenario)
• 5 - 7 Dummies
• Marked off extraction points
• 2 “Helicopters” (people or vehicles)
Setup:
Mark off 4 separate extraction zones on the field (2 for each team). Be sure to mix them up, put 1 for each team on opposite ends of the field. Be sure to mark each extraction zone with a number and the team it belongs to clearly.
Get 2 people or vehicles to be the “helicopters” (1 per team) and assign each a specific channel on the radio.
Hide (not to well, but not in the open) 5 - 7 dummies randomly around the field.
Overview:
There are 5-7 downed pilots hidden throughout the field. Your team’s job will be to recover as many as they can and bring them to their teams extraction points (unknown by the teams). Once a team has a dummy at an extraction point, they must then, and ONLY then, call for a “helicopter” to come and rescue the pilot. The team which rescues the most pilots will be considered the winners.
Rules:
• A helicopter can rescue only 1 pilot at a time on a given run
• A helicopter may choose not to enter an extraction zone if the area is heavily under fire. If this is the case, they may either wait for up to 5 minutes for an opportunity to land, or refuse a pickup at that time
• A helicopter may choose to close an extraction zone at any time, but will be required to relay which landing zone to use as an alternative
• Helicopters are considered “in flight” and may NOT be attacked at any time (Even during landings)
Variations:
• Helicopters may be equipped with a “door gunner” which cannot be hit, but can provide support to troops during extractions
• Helicopters may be used as the only means of bringing in re-enforcements (players) to the field
• Instead of team extraction zones, have 3 general extraction zones which may be used by either team
• Have 3 dummies per team. The first team to rescue all their own dummies would be considered the winners
• The use of a stretcher is optional. Generally the game works better with the use of one, but depending on the scenario it may be left out
Materials:
• 1 Stretcher (May not be used depending on scenario)
• 5 - 7 Dummies
• Marked off extraction points
• 2 “Helicopters” (people or vehicles)
Setup:
Mark off 4 separate extraction zones on the field (2 for each team). Be sure to mix them up, put 1 for each team on opposite ends of the field. Be sure to mark each extraction zone with a number and the team it belongs to clearly.
Get 2 people or vehicles to be the “helicopters” (1 per team) and assign each a specific channel on the radio.
Hide (not to well, but not in the open) 5 - 7 dummies randomly around the field.
Overview:
There are 5-7 downed pilots hidden throughout the field. Your team’s job will be to recover as many as they can and bring them to their teams extraction points (unknown by the teams). Once a team has a dummy at an extraction point, they must then, and ONLY then, call for a “helicopter” to come and rescue the pilot. The team which rescues the most pilots will be considered the winners.
Rules:
• A helicopter can rescue only 1 pilot at a time on a given run
• A helicopter may choose not to enter an extraction zone if the area is heavily under fire. If this is the case, they may either wait for up to 5 minutes for an opportunity to land, or refuse a pickup at that time
• A helicopter may choose to close an extraction zone at any time, but will be required to relay which landing zone to use as an alternative
• Helicopters are considered “in flight” and may NOT be attacked at any time (Even during landings)
Variations:
• Helicopters may be equipped with a “door gunner” which cannot be hit, but can provide support to troops during extractions
• Helicopters may be used as the only means of bringing in re-enforcements (players) to the field
• Instead of team extraction zones, have 3 general extraction zones which may be used by either team
• Have 3 dummies per team. The first team to rescue all their own dummies would be considered the winners
• The use of a stretcher is optional. Generally the game works better with the use of one, but depending on the scenario it may be left out